CS408 – Computer Human Interaction
Quiz No.2 Dated Jan 01,2013
Web designers use the term _________________ to describes the set of navigation elements that appear on every page of a site.
Address Navigation
Penitent navigation or global navigation
Both above
None
In usability test, which is a technique from given below opttions, in which you have two participants work together to perform the tasks.
Active Intervention
Co-Discovery
Trunk test
_________ has a goal of assessing whether the product works according to its specifications.
Trunk Test
Quality assurance
Both above
None of the above
__________ is a usability test in which a member of the test team sits in the room with the participant and actively probes the participant's understanding of whatever is being tested.
Co discovery
Active intervention
Trunk test
None of given
____________ is an early release of a product to a few users.
Surveys
Beta Test
Focus
None of the above
Exploring how children talk together in order to see if an innovative new groupware product would help them to be more engaged would probably be better informed by a ______________.
Usability testing
Field study
Predictive evaluation
DECIDE framework
In DECIDE frame work ______________comes just after choosing the evaluation paradigm and techniques.
Deciding about ethical issues
Exploring the questions
Identifying the practical issues
None of the given
_______ is particularly useful early in design. It is excellent techniques to use with the prototype, because it provides a wealth of diagnostic information.
Co-discovery
Action Intervention
Splendid research
None of the given
HCI deals with
Select correct option:
Design of interactive system only
Evaluation of interactive system only
Implementation of interactive system only
All of the given choices
Which of the following is not one of the primary colors?
Select correct option:
Red
Yellow
Blue
Green
A small picture that is used to represent a closed window is said to be a/an
Menu
Toolbar
status bar
icon
choice of operations or services that can be performed by the system
Menu
Pointer
There can only be one _________ persona per interface for a product
Primary
Secondary
Supplemental
Customer
________ represent the user's expectations of the tangible outcomes of
using a specific product.
Non-user goals
End goals
Experience goals
Life goals
Certain factors that help us to interact with graphical based systems is________
Indirect manipulation
Direct manipulation
Both
None of the given
Which of the following is used to toggle between two states?
check boxes
radio buttons
toolbars
menus
Scenario content and context are derived from information gathered during the ____________ phase and analyzed during the ______________ phase (respectively)
Modeling, Implementation
Research, Implementation
Research, Modeling
Research, modeling
Requirements specification involves A. Capturing the functional requirements of the system architecture B. Eliciting information about the work domain from the customer C. Capturing the non-functional requirements of the system architecture D. Translating the natural language of the work domain into an executable form
Only A
Only B
A and D
b and c
__________personas address the needs of customers, not end users.
Served
Negative
Customer
Supplemental
During the _______ phase, usage and workflow patterns discovered through analysis of the field research and interviews are synthesized into domain and user models
Select correct option:
Refinement
Framework definition
Modeling
________ aspect gives us hints and tips about using and creating user interface idioms, like dialog boxes and pushbuttons. A. Efficient. B. Strategic. C. Tactical. D. Reliable.
Only A
Only C
A and C
B and D
Social science and usability texts are full of methods and techniques for conducting _______ research.
Quantitative
Qualitative
SME
None of these
Building things from user's perspective is called _________
Functionality
Usability
Portability
None of the given
Subject matter experts (SME) are
beginners
intermediate users
expert users
the beginners in two or more related fields
Which of the following is a flaw in waterfall model?
requirements change over time
Maintenance can not be possible at the end
testing should be done before requirements gathering
All of the given
Choice of operations and services are offered on the screen through________
Pointers
Toolbars
Menus
None of the given
What do you procrastinate on? is type of __________.
Priorities
Avoidance
Exceptions
Preference
If the Windows are laid out next or adjoined to each other are called________
Overlaped
Neutral
Tiled
None of the Given
Which of the following best describes a stakeholder? A. A person who uses an interactive computer system B. A person who has invested time or money in developing an interactive computer system. C. A person who receives output from or provides input to an interactive computer system. D. A person who is affected by the success or failure of an interactive computer system
A and B
C and D
Only B
Only D
The user's expectations of the tangible outcomes of using aspecific product are represented by:
end goals
technical goals
experience goals
life goals
Scenario content and context are derived from information gathered during the ____________ phase and analyzed during the ______________ phase (respectively)
Modeling, Implementation
Modeling, Research
Research, Implementation
Research, Modeling
Research, Modeling
During _____________ phase, usage and workflow patterns discovered through ______________.
Modeling, analysis
Analysis, modeling
Testing, modeling
Testing, Analysis
During the _______ phase, usage and workflow patterns discovered through analysis of the field research and interviews are synthesized into domain and user models
Refinement
Framework definition
Modeling
Research
____________ represent the user's expectations of the tangible outcomes of using a specific product.
Non-user goals
End goals
Experience goals
Life goals
What do you enjoy most about your job (or lifestyle) is an example of _________.
Avoidance
Motivation
Exceptions
Attitude-oriented questions
____________ are concise narrative descriptions of one or more personas using a product to achieve a specific goal.
Persona-based scenario
Context scenario
Simple scenario
Dialogue
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